Blueprint background green1/13/2024 ![]() ![]() Whether this variable can be set by Blueprint nodes or if it is read-only.Įxtra information about this variable, shown when the cursor is over the variable. Whether the variable is publicly editable on instances of the Blueprint. Set the Variable Type via the dropdown menu and determine if the variable is an Array or not. In the Details panel, there are several settings that can be used to define how your variable is used or accessed. Or variables created by promoting a value to a variable in the graph.Ĭreating a variable inside a Blueprint can be achieved by following the steps below.Ĭreate a Blueprint and open it up to the Graph tab.Ĭreate a new variable from the MyBlueprint window, by clicking on the Add ButtonĪ new variable will be created, prompting you to enter a name for it.Įnter a name for your variable, then proceed to the Details panel to adjust the properties of the variable. Variables, including component instance variables added in the Components List The My Blueprint tab allows custom variables to be added to the Blueprint and lists any existing Set of data that combines translation (3D position), rotation, and scale.īlueprint objects such as Lights, Actors, StaticMeshes, Cameras, and SoundCues. Group of numbers that define rotation in 3D space. ![]() ![]() This type is useful for 3D coordinates and RGB color data. Use this type for text that you want to localize. Group of alphanumeric characters such as Hello World ( string). Piece of text used to identify something in the game. Whole number value between 0 and 255 ( unsigned char). Each type is color coded for easy identification: Variables can be created in a variety of different types, including data types - such as Boolean, integer, and float - as well as reference types for holding things like Objects, Actors, and particular Classes.Īrrays of each variable type can also be created. Variables are displayed as rounded boxes that contain the name of the variable: Properties can be accessible internally to the Blueprint containing them, or they can be madeĪccessible externally so that their values can be modified by designers working with instances Variables are properties that hold a value or reference an Object or Actor in the world. ![]()
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